AI Insights · Timothy · April 2023
Top 5 Cannabis Games on iOS in New Zealand - Q1 2023
The top 5 cannabis-themed games on iOS in New Zealand showed varied performance in Q1 2023, with notable trends in weekly downloads, revenue, and active users. Detailed insights are available on Sensor Tower.
In Q1 2023, the top 5 cannabis-themed games on the iOS platform in New Zealand exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's performance:
Weed Factory Idle experienced fluctuations in weekly downloads, reaching a peak of approximately 160K in mid-February. The game's weekly revenue varied, peaking at around $79 in late December and $68 in mid-March. Active users started at 162K in late December, dipped to 76K by the end of January, and rebounded to 153K by the end of March.
Bud Farm: Idle Tycoon Game saw a significant spike in weekly downloads at the beginning of January, hitting 176K. Weekly revenue peaked at $350 in early January but saw a decline to around $90 by early March. Active users started at 188K in late December, decreased to 67K in early March, and slightly recovered to 83K by the end of the quarter.
Weed Inc: Idle Tycoon showed a peak in weekly revenue at $689 in the final week of March. Weekly downloads saw a high of 100K in the first week of January. Active users started at 167K in late December, dropped to 71K by mid-March, and then increased to 107K by the end of the quarter.
Hempire - Weed Growing Game had its highest weekly downloads at 103K in the first week of January. The game's weekly revenue peaked at $232 in early January but decreased to $93 by mid-March. Active users began at 137K in late December, dropped to 74K by late February, and ended the quarter at 97K.
Weed Firm 2: Back To College saw its highest weekly revenue at $195 in late December, with another peak of $189 in the last week of March. Weekly downloads peaked at 62K in early January and again reached 54K at the end of March. Active users started at 121K in late December, dropped to 52K by mid-March, and then increased to 76K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.